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NO PICTURES, BUT JUST AS NASTY -
BLOODY LEATHER DEMONS: and you thought the Winged
Demons were bad! These guys look like what I call them - bloody leather. You can find these hunting in Sanford resort area
down by the pier. They make a cool gurgling sound when you kick 'em..
CEILING CRAWLERS: These guys sneak along
the sewer ceilings and make little more than clicking sounds. One on one, a hunting rifle is their worst enemy. However, get
them in a pack and well, time to change your pants.
MUTANT COCKROACHES: Harry becomes the Orken Man in the school,
hospital basement and again in the sewers. They're fast, but don't do much damage. Calmly pick 'em off with your handgun.
BABY BLACK GHOSTS: These little guys are guarunteed to scare the bejeezus out of you the first time around. They squeak
and follow you around the elementary school. While roaming Midwitch, however, just ignore them - they're harmless. They develop
an attitude problem at Lakeside Amusement Park. Any handy weapon will do.
THE BOSSES: Occassionally throughout the game, you'll have to fight a boss-type monster. They are bigger, badder
and harder to kill than the rest. The story will NOT move forward until you defeat them! They are:

1)SPLIT-HEAD LIZARD MONSTER - Midwitch Elementary School How do you kill this cranky creature? Read a book, for pete's
sake! Just as in the story of the hunter and the lizard, fire the shot gun into the lizard's mouth when it opens. It will
take only one good shot on easy level, but more after that.

2)LARVAE BOSS - Silent Hill Town Center Run around screaming like a little girl - no, seriously. Just run around
in circles and the larvae will pop up close to you. When you see him, shoot repeatedly until you see only about 4 segments
of its body. Repeat this process until it curls up. After that, save your ammo - he'll surrender and show you a way out.

3)*badly dubbed and pointing at the sky* OH, NO, IT'S MOTHRA!! Rooftop across the street from Alchemilla Hospital This
is the best method I've found to kill the big moth: Move in one direction around it and stop. Watch it follow and attempt
to sting you. *pointing* HA-HA! While it's turning, go back to where you came from and blast it. There's a rythmn to the way
it moves - if you pay close attention, you'll get it.

4)CYBIL BENNETT - Lakeside Amusement Park Y Tu, Brute?! Cybil's a zombie and now you have to stop her. There are
only two ways to do this - use the liquid you found in the hospital or guns a'blazing, scream "DIE, PIG, DIE!!" What you do
here determines whether or not you get a + on the ending screen.

5)ALESSA - If you didn't run into Dr. Kaufman at the bar and follow the clues, you will have to fight Alessa. She glows
and flies around trying to smite you. When you kill her, she thanks you and calls you Daddy...what in the wide world of sports?!
Was it all just a bad dream? Did you just kill your daughter? Either way, this is classified as the "BAD" ending.

6)SAMAEL - If you saved Dr. Kaufman from the hopping demon and followed the clues, you'll find yourself standing before
the big, bad guy himself. Kaufman appears and throws the aglaophotis on Alessa, drawing Samael out of her body. He will waste
no time in trying to smite you. (Can't we all just get along?) Avoid the lightening strikes and blast away. He turns back
into Alessa, who then gives you a consolation prize and opens a portal for you. If you're scratching your head, you're not
alone. See the "What the Hell?" page if you want some answers. (In my opinion, anyway.)

MELEE WEAPONS>
KNIFE: Aim - No Move while using - YES
PIPE: Aim - NO Move
while using - NO
HAMMER: Aim - NO Move while using - YES NOTE: Excellent on Hopping Demons and anywhere you're
cornered!
GUNS>
HANDGUN: Aim - YES Move while using - YES Note: Maximum you can keep is 200 bullets
at a time.
SHOTGUN: Aim - YES Move while using - YES
HUNTING RIFLE: Aim - YES Move while using - NO
Note: AWESOME against all flying beasties! One shot'll do 'em in!
NEXT FEAR WEAPONS>
Each time you
complete the game, you will be rewarded with different weapons and goodies dependant on your score. They are:
CHAINSAW:
Aim - NO Move while using - YES Gimme some sugar, baby!
ROCK DRILL: Aim - YES Move while using - NO EXCELLENT against mutant cockroaches.
HYPER BLASTER: Aim - YES Move while using - YES Note: To get this weapon, you must first use the Channeling
Stone and get the UFO ending. See the Walkthrough page for details! Great for sniping! **If you get a 10-star rating,
your blaster becomes a yellow laser and is about 4 times more lethal. Set tasers for "well-done", folks.**
KATANA:
Aim - YES
Move while using - YES Note: To get this weapon, you must complete the game with the UFO ending
at least 2x, then pick it up in the house on Levine Street in the room that was locked before. I've also heard of people getting
this by receiving a gold rating on the "saves" category.
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